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BAVUG Meeting Archive - January 11, 2006

AUDIO POST DISCUSSIONS
Center for Digital Imaging Arts at Boston University
274 Moody Street
Waltham, Mass 02453

Schedule of Events:
6:30pm - 7:00pm | Registration & Networking

7:00pm - 8:00pm | Audio Post Production from Remote Studios
Rob D'Amico, Chief Audio Editor at PostMaster Studios, is a sound designer, audio editor and musician. Rob has worked on film, video and television projects nationally and in the New England area with clients that include The Discovery Channel, Avid Technology, NESN and Iomega.

Rob led a discussion on the challenges involved in audio editing, sound design and mixing for clients unable to make the trip to his studio in Ayer, MA.

8:00pm - 9:00pm | The Avid/Pro Tools interface: A User's Perspective
Non-linear editing technology has enabled directors to modify their picture project at any point during the post process. This freedom provides significant creative flexibility. The number one problem faced on the audio postproduction of "Lord of the Rings" was how to create a coherent and creative soundtrack for a constantly changing picture edit.

Unlike the preceding analogue-generation of work processes, digital edit decisions can now be rearranged and restructured at the click of a button. This is the greatest advantage of the digital medium but also the cause of much angst and pain for post-production.

John McKay discussed the new workflows and changing technologies using real-world case studies from the 30 second spot to the 2.5 hour feature film. Example case studies include: Lord of The Rings, South Park, and various commercial productions.

John McKay is the CEO and Founder of the audio editing software company, Virtual Katy. John has had a wide and varied career in feature films and television as a film editor, assistant director and sound designer. He has been managing postproduction audio teams producing soundtracks to tight and demanding deadlines for over 20 years. An experienced Pro Tools User with many tales from the battle scarred rooms of post production.





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